Once you have that, take it slow and make it as good as you can. My advice for making such a prop would be to find one that has a lot of references because it makes life way easier and lets you focus on modeling/texturing. The solution was to take it slow, break it into smaller parts, and put everything together one by one. The main challenge during this project was to not get overwhelmed by all those pattern details on the covers and pages that you can see looking at the reference pictures for the first time. The whole thing took a week for high poly, about two weeks of after-hours retopology since there was a lot of tedious parts (such as open pages) and I was a bit lazy about it, to be honest, and about a week (full time) for texturing and the whole presentation. This project went relatively fast for me, compared to portfolio characters that usually take few months to finish.
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